Transaction
8899E6A7698AFF…E969138CFA46
Block 228,103 · index 0 · indexed
Summary
- Hash
- 8899E6A7698AFF07176E48407507CD82394657517CB814EE96AFE969138CFA46
- Block
- 228,103
- Size
- 56347 bytes
- Gas used
- 73,808,668 / 90,000,000
- Fee
- 90000ugnot
- Status
- success
Messages
Arguments · 9
- #1bubblerumble3
- #2bubblerumble3.gno
- #3// Package bubblerumble3 is the third Bubble Rumble realm. v2's money stays: // of every bid 55% goes to the pot, 30% is paid at once to the pool's earlier // bidders pro-rata to what they paid in, 10% to whoever invited the bidder, // 5% to the pool's creator. What v3 adds: // // - A last day. Every pool has a life (creator-set, 1h..30d) that starts at // its first bid. The pool closes when its clock runs out OR its life does, // whichever comes first. While the life runs out, the winner's share slides // toward nothing and that part of the pot is instead split among all the // pool's bidders pro-rata to what they paid in. A pool still contested on // its last day ends as a shared pot, so nobody is stuck in a loop and bots // gain nothing by outlasting people. // - Flag war. At the close, TeamShare of the pot goes to the OTHER bidders // who flew the winner's flag, pro-rata by paid-in; the winner never takes // it. A winner whose flag nobody else flew hands it to all the other // bidders instead, so a private flag buys nothing. A flag is locked per // pool at the first bid there. The winner's own part is what slides. // - Rebidding on yourself is allowed (it pays the others as any bid does). // - Earnings are credited, not pushed: dividends, team shares and the // close split accrue to each address and Withdraw sends them, so no bid or // close ever loops over a hundred transfers, and nothing can brick a pool. // - A bid's clock can be shortened by paying more, but never under MinClock, // so paying up is never a way to close a pool before anyone can answer. // - Shots. A bid may carry extra money as a shot at the bubble: a chance to // pop it at once. The chance is 0.8 × shot / prize, at most 1% a shot, // where the prize is the pot or ShotCap, whichever is smaller; a pot over // ShotCap pays a ShotCap slice instead of popping. The shot goes into the // pot, hit or miss, and every miss is counted on the bubble. // // The draw is the chain's block time, which on tm2 is the median of the // validators' vote timestamps for the block before: public one block // ahead, and nudgeable by a validator who is the median vote. Two things // follow. A shot is drawn only in the blocks ShotDelay to ShotDelay+ // ShotWindow after it was paid for, by whoever touches the pool then, and // is void after that: a shooter cannot wait for a block whose time suits // them, and the two blocks of leeway are worth less than the bid a shot // must ride on. And the prize is capped at ShotCap, small enough that a // validator grinding a timestamp is stealing lunch money, with SetShots as // the switch if one does. Raise the cap when gno.land has real randomness. package bubblerumble3 import ( "chain" "chain/banker" "chain/runtime" "chain/runtime/unsafe" "crypto/sha256" "encoding/binary" "math" "math/bits" "strconv" "strings" "time" ) const ( MinWindow int64 = 10 // seconds MaxWindow int64 = 30 * 24 * 3600 // 30 days MinLife int64 = 3600 // an hour MaxLife int64 = 30 * 24 * 3600 // 30 days MinBasePrice int64 = 1_000 // ugnot, 0.001 GNOT MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT MaxNameLen = 40 HistoryLen = 50 // bids kept per pool for the feed RosterMax = 100 // distinct bidders a pool pays dividends, team shares and the close split to MaxBoost int64 = 10 // the shortest clock a bid can buy is window/MaxBoost... MinClock int64 = 300 // ...and never under five minutes: people must be able to answer // where every bid goes, in percent PotShare int64 = 55 DivShare int64 = 30 // to earlier bidders of the pool, pro-rata by weight RefShare int64 = 10 // to the bidder's inviter CreatorShare int64 = 5 // of the pot at the close, to the other bidders under the winner's flag TeamShare int64 = 35 ShotCap int64 = 10_000_000 // ugnot: the most a shot can take, 10 GNOT ShotMaxBps int64 = 100 // 1% a shot, whatever is paid ShotFair int64 = 8000 // chance in bps = ShotFair × shot / prize (0.8 of fair odds) ShotDelay int64 = 3 // blocks after the shot was paid for before it can be drawn... ShotWindow int64 = 2 // ...and how many more blocks it may still be drawn in ) // admin is the realm's deployer: the only address that may turn shots off. const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr") // pkgPath must match gnomod.toml: the realm's own address derives from it. const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3" type Entry struct { N int64 Bidder address Flag string Price int64 // what was paid for the bid itself; at least the price at the time Shot int64 // extra paid for a chance to pop the bubble Clock int64 // seconds this bid had to stand Pot int64 // pot right after this bid At time.Time } // Member is a distinct bidder of a pool: dividends, team shares and the close // split go to the roster. The flag is the one flown at the first bid here. type Member struct { Addr address Flag string Paid int64 // gross paid into this pool (bids and shots) Earned int64 // dividends received from this pool } // Shot is a shot at the bubble waiting to be drawn, or drawn. type Shot struct { N int64 // 1-based within the pool Bidder address Paid int64 // ugnot paid for it Prize int64 // what it plays for: the pot then, or ShotCap Bps int64 // chance, in basis points CommitH int64 // block height when paid Resolved bool Won bool DrawH int64 } type Pool struct { ID int64 Name string Creator address Window int64 // seconds the last bid must stand to win Life int64 // seconds from the first bid to the last day BasePrice int64 // ugnot; the Nth bid costs BasePrice·√N Seed int64 Pot int64 Bids int64 LastBidder address LastBidAt time.Time FirstBidAt time.Time Clock int64 // seconds the current top bid has to stand CreatedAt time.Time Paid bool // the pot went out, or the seed back to the creator Cancelled bool Popped bool // a shot ended it PoppedAt time.Time DivPaid int64 // dividends paid out of this pool so far RefPaid int64 CreatorPaid int64 ShotPaid int64 // slices paid to hits while the pool went on Misses int64 // shots drawn and lost: the scars on the bubble WinnerFlag string TeamPaid int64 // what the winner's team received at the close SharedPaid int64 // the pro-rata part of the close WinnerPaid int64 History []Entry Roster []*Member Shots []*Shot } // Player is what the realm remembers about an address across pools. type Player struct { Referrer address // set by the first bid, permanent Recruits int64 Flag string Bids int64 Paid int64 DivEarned int64 RefEarned int64 Won int64 // pots, team shares, close splits and shot slices received Shots int64 Hits int64 Owed int64 // credited and not yet withdrawn Withdrawn int64 } var ( shotsOn = true pools []*Pool players = map[address]*Player{} teamPaid = map[string]int64{} // flag -> gross bid volume under it teamWon = map[string]int64{} // flag -> pots closed under it teamSize = map[string]int64{} // flag -> players flying it realmAddr = chain.PackageAddress(pkgPath) ) // Price of the next bid in a pool with the given base price and n bids so far. func Price(base, n int64) int64 { return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1)))) } // LastDay is when the pool's life runs out; zero before the first bid. func (p *Pool) LastDay() time.Time { if p.FirstBidAt.IsZero() { return time.Time{} } return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second) } // Deadline is when the pool closes if nothing changes: the clock or the last // day, whichever comes first; the pop, if a shot ended it. func (p *Pool) Deadline() time.Time { if p.Popped { return p.PoppedAt } d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second) if last := p.LastDay(); !last.IsZero() && last.Before(d) { return last } return d } func (p *Pool) Over() bool { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) } func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) } // LiveBps is how much of the pot still goes the winner's way, in basis points // of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at // the close. func (p *Pool) LiveBps() int64 { if p.FirstBidAt.IsZero() || p.Life <= 0 { return 10000 } at := time.Now() if p.Over() { at = p.Deadline() } elapsed := at.Unix() - p.FirstBidAt.Unix() if elapsed <= 0 { return 10000 } if elapsed >= p.Life { return 0 } return 10000 * (p.Life - elapsed) / p.Life } // ClockFor is the clock a bid buys by paying sent against a price: the window // divided by the multiple paid, never below window/MaxBoost. func ClockFor(window, price, sent int64) int64 { c := int64(float64(window) * float64(price) / float64(sent)) if c < window/MaxBoost { c = window / MaxBoost } if c < MinClock { c = MinClock } if c > window { c = window } return c } // mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both // in ugnot and their product passes int64 at a few thousand GNOT each. func mulDiv(a, b, c int64) int64 { if a < 0 || b < 0 || c <= 0 { panic("mulDiv: negative") } hi, lo := bits.Mul64(uint64(a), uint64(b)) if hi >= uint64(c) { panic("mulDiv: overflow") } q, _ := bits.Div64(hi, lo, uint64(c)) return int64(q) } // ShotBps is the chance a shot buys against a prize, in basis points. func ShotBps(shot, prize int64) int64 { if shot <= 0 || prize <= 0 { return 0 } bps := ShotFair * shot / prize if bps > ShotMaxBps { bps = ShotMaxBps } return bps } // CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The // creator earns CreatorShare of every bid. life is the pool's life in seconds // from its first bid; 0 means ten windows (at least an hour, at most 30 days). func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 { creator := userCaller(cur) name = cleanName(name) if window < MinWindow || window > MaxWindow { panic("window must be between 10s and 30d") } if basePrice < MinBasePrice || basePrice > MaxBasePrice { panic("base price must be between 0.001 and 1,000,000 GNOT") } if life == 0 { // ten windows of fighting, within the bounds life = 10 * window if life < MinLife { life = MinLife } if life > MaxLife { life = MaxLife } } if life < MinLife || life > MaxLife { panic("life must be between 1h and 30d") } if life < window { panic("life must be at least the window") } seed := ugnotSent() p := newPool(name, creator, window, basePrice, life, seed) chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed)) return p.ID } func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool { p := &Pool{ ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life, BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(), } pools = append(pools, p) return p } // Bid pays at least the current price and resets the clock. ref is the address // that invited the bidder ("" for none; only the first bid ever sets it), flag // a two-letter country to play under ("" keeps the last one; the flag is locked // per pool at the first bid there), shot how much of the money sent is a shot // at popping the bubble (0 for none): the rest must cover the price, and paying // more than the price shortens the clock. func Bid(cur realm, id int64, ref string, flag string, shot int64) { bidder := userCaller(cur) p := pool(id) sent := ugnotSent() if p.Cancelled { panic("pool was cancelled") } // shots paid for earlier are drawn first; if one of them pops the bubble, // this bid has nothing to bid on and its money goes back p.drawShots(cur) if p.Over() { if sent > 0 { send(cur, bidder, sent) chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent)) } if p.Popped { return } panic("pool is closed") } if shot < 0 || shot > sent { panic("shot must be between 0 and the amount sent") } if shot > 0 && !shotsOn { panic("shots are off") } price := p.NextPrice() bid := sent - shot if bid < price { panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot") } if shot > 0 { // checked against the most the pot can be after this bid, so a shot that // passes here has a chance against the real pot too; nothing has changed yet most := p.Pot + bid + shot if most > ShotCap { most = ShotCap } if ShotBps(shot, most) == 0 { panic("that shot is too small for any chance at " + GNOT(most) + ": send at least " + itoa(most/ShotFair+1) + "ugnot as the shot") } } pl := player(bidder) if f := cleanFlag(flag); f != "" && f != pl.Flag { if pl.Flag != "" { teamSize[pl.Flag]-- } pl.Flag = f teamSize[f]++ } if pl.Referrer == "" && ref != "" { r := address(ref) if r.IsValid() && r != bidder { pl.Referrer = r player(r).Recruits++ } } // where the bid goes div, refCut, creatorCut := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100 toPot := bid - div - refCut - creatorCut if creatorCut > 0 { send(cur, p.Creator, creatorCut) p.CreatorPaid += creatorCut } if pl.Referrer != "" && refCut > 0 { send(cur, pl.Referrer, refCut) p.RefPaid += refCut player(pl.Referrer).RefEarned += refCut } else { toPot += refCut } divPaid := div - p.payDividends(cur, bidder, div) toPot += div - divPaid // the shot goes into the pot whole, hit or miss: it is what it plays for p.Pot += toPot + shot m := p.member(bidder, pl.Flag) if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does m.Flag = pl.Flag } m.Paid += sent pl.Bids++ pl.Paid += sent if pl.Flag != "" { teamPaid[pl.Flag] += sent } p.Bids++ if p.FirstBidAt.IsZero() { p.FirstBidAt = time.Now() } p.LastBidder = bidder p.LastBidAt = time.Now() p.Clock = ClockFor(p.Window, price, bid) p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt}) if len(p.History) > HistoryLen { p.History = p.History[len(p.History)-HistoryLen:] } chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid)) if shot > 0 { prize := p.Pot if prize > ShotCap { prize = ShotCap } bps := ShotBps(shot, prize) t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Prize: prize, Bps: bps, CommitH: runtime.ChainHeight()} p.Shots = append(p.Shots, t) pl.Shots++ chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "prize", itoa(prize), "bps", itoa(bps), "drawAt", itoa(t.CommitH+ShotDelay)) } } // SetShots turns shots off (or on again); only the deployer may. func SetShots(cur realm, on bool) { if userCaller(cur) != admin { panic("only the deployer") } shotsOn = on chain.Emit("Shots", "on", jbool(on)) } // Draw draws the shots at a pool that are due. Anyone may call it; every bid // and claim on the pool does the same first. func Draw(cur realm, id int64) { pool(id).drawShots(cur) } // drawShots resolves every shot that is due, oldest first. A shot is drawn in // the blocks ShotDelay to ShotDelay+ShotWindow after it was paid for, from the // block's time and height, the shot and its shooter, and the address that sent // the drawing transaction; a shot those blocks passed by undrawn is void, its // money stays in the pot, and it counts as a miss. A hit takes ShotCap from a // pot larger than that and the pool goes on; a pot at or under ShotCap pops: // the pool closes now with the shooter as its winner, settled at Claim. func (p *Pool) drawShots(cur realm) { h := runtime.ChainHeight() for _, t := range p.Shots { if t.Resolved || t.CommitH+ShotDelay > h { continue } t.Resolved, t.DrawH = true, h if t.CommitH+ShotDelay+ShotWindow < h || p.Over() { // too late, or the pool closed first: void p.Misses++ chain.Emit("Drawn", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "hit", "false", "void", "true") continue } t.Won = shotHits(seedFor(p.ID, t, h), t.Bps) chain.Emit("Drawn", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps)) if !t.Won { p.Misses++ continue } player(t.Bidder).Hits++ if p.Pot > ShotCap { credit(t.Bidder, ShotCap) p.Pot -= ShotCap p.ShotPaid += ShotCap player(t.Bidder).Won += ShotCap chain.Emit("Slice", "id", itoa(p.ID), "to", t.Bidder.String(), "ugnot", itoa(ShotCap)) continue } p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder chain.Emit("Popped", "id", itoa(p.ID), "by", t.Bidder.String(), "pot", itoa(p.Pot)) } } func seedFor(poolID int64, t *Shot, h int64) uint64 { var b []byte b = append(b, pkgPath...) b = binary.BigEndian.AppendUint64(b, uint64(poolID)) b = binary.BigEndian.AppendUint64(b, uint64(t.N)) b = append(b, t.Bidder.String()...) b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH)) b = binary.BigEndian.AppendUint64(b, uint64(h)) b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano())) b = append(b, unsafe.OriginCaller().String()...) sum := sha256.Sum256(b) return binary.BigEndian.Uint64(sum[:8]) } // shotHits is the draw: a uniform number in [0, 10000) under the chance. func shotHits(seed uint64, bps int64) bool { return int64(seed%10000) < bps } // payDividends credits div to the pool's earlier bidders, pro-rata to what // each has paid in, skipping the bidder; whatever cannot be placed (no earlier // bidders, rounding) is returned to go into the pot. func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 { var total int64 for _, m := range p.Roster { if m.Addr != bidder { total += m.Paid } } if total == 0 || div == 0 { return div } var paid int64 for _, m := range p.Roster { if m.Addr == bidder { continue } amt := mulDiv(div, m.Paid, total) if amt > 0 { credit(m.Addr, amt) m.Earned += amt player(m.Addr).DivEarned += amt paid += amt } } p.DivPaid += paid return div - paid } // member finds or adds a bidder on the roster; a full roster drops its oldest. // A new member's flag is the one given; once set it is locked for this pool. func (p *Pool) member(a address, flag string) *Member { for _, m := range p.Roster { if m.Addr == a { return m } } if len(p.Roster) >= RosterMax { p.Roster = p.Roster[1:] } m := &Member{Addr: a, Flag: flag} p.Roster = append(p.Roster, m) return m } // Claim settles a finished pool: everything is credited, and Withdraw sends // it. TeamShare of the pot goes to the OTHER roster members flying the // winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all // the other roster members. Of the rest, the live part (LiveBps) is the // winner's and the shared part is split among the whole roster pro-rata by // paid-in. A pool with a single bidder credits them everything. Rounding goes // to the winner. Anyone may call it. func Claim(cur realm, id int64) { p := pool(id) if p.Cancelled { panic("pool was cancelled") } p.drawShots(cur) if !p.Over() { panic("clock still running") } if p.Paid { panic("already paid out") } p.Paid = true winner := p.LastBidder flag := "" if m := p.find(winner); m != nil { flag = m.Flag } p.WinnerFlag = flag pot := p.Pot // the team: the others under the winner's flag, else all the others var team int64 for _, m := range p.Roster { if m.Addr != winner && m.Flag == flag && flag != "" { team += m.Paid } } teamFlag := flag if team == 0 { teamFlag = "" // nobody else flew it: every other bidder is the team for _, m := range p.Roster { if m.Addr != winner { team += m.Paid } } } toWinner := pot if team > 0 { cut := pot * TeamShare / 100 for _, m := range p.Roster { if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) { continue } amt := mulDiv(cut, m.Paid, team) if amt > 0 { credit(m.Addr, amt) player(m.Addr).Won += amt toWinner -= amt p.TeamPaid += amt } } // the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in rest := pot - cut shared := rest - mulDiv(rest, p.LiveBps(), 10000) if shared > 0 { var total int64 for _, m := range p.Roster { total += m.Paid } for _, m := range p.Roster { amt := mulDiv(shared, m.Paid, total) if amt > 0 && m.Addr != winner { credit(m.Addr, amt) player(m.Addr).Won += amt toWinner -= amt p.SharedPaid += amt } } } } if toWinner > 0 { credit(winner, toWinner) player(winner).Won += toWinner } p.WinnerPaid = toWinner if flag != "" { teamWon[flag] += p.Pot } chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps())) } // Cancel lets the creator take the seed back from a pool nobody has bid on. func Cancel(cur realm, id int64) { caller := userCaller(cur) p := pool(id) if p.Creator != caller { panic("only the creator can cancel") } if p.Bids > 0 { panic("pool already has bids") } if p.Cancelled { panic("already cancelled") } p.Cancelled = true p.Paid = true if p.Pot > 0 { send(cur, caller, p.Pot) } chain.Emit("Cancelled", "id", itoa(id)) } func (p *Pool) find(a address) *Member { for _, m := range p.Roster { if m.Addr == a { return m } } return nil } func player(a address) *Player { pl := players[a] if pl == nil { pl = &Player{} players[a] = pl } return pl } func send(cur realm, to address, ugnot int64) { banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}}) } // credit books ugnot to an address; Withdraw pays it out. func credit(to address, ugnot int64) { player(to).Owed += ugnot } // Withdraw sends the caller everything credited to them: dividends, team // shares, close splits, slices and won pots. func Withdraw(cur realm) int64 { who := userCaller(cur) pl := player(who) amt := pl.Owed if amt <= 0 { panic("nothing to withdraw") } pl.Owed = 0 pl.Withdrawn += amt send(cur, who, amt) chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt)) return amt } // Owed is what an address could withdraw right now. func Owed(a address) int64 { return player(a).Owed } func pool(id int64) *Pool { if id < 1 || id > int64(len(pools)) { panic("no such pool") } return pools[id-1] } // userCaller is the signer of the transaction, refusing calls relayed through // another realm so nobody can bid on someone else's behalf, and so no realm can // pay for a shot and revert on a miss. func userCaller(cur realm) address { prev := cur.Previous() if !prev.IsUserCall() { panic("must be a direct user call") } return prev.Address() } func ugnotSent() int64 { sent := unsafe.OriginSend() for _, c := range sent { if c.Denom != "ugnot" { panic("only ugnot is accepted") } } return sent.AmountOf("ugnot") } func cleanName(s string) string { s = strings.TrimSpace(s) if s == "" || len(s) > MaxNameLen { panic("name must be 1-40 characters") } for _, c := range s { if c < 0x20 || c == 0x7f { panic("name has control characters") } } return s } // cleanFlag accepts a two-letter country code, upper-cased; anything else is "". func cleanFlag(s string) string { s = strings.ToUpper(strings.TrimSpace(s)) if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' { return "" } return s } func itoa(n int64) string { return strconv.FormatInt(n, 10) } func parseID(s string) int64 { n, err := strconv.ParseInt(s, 10, 64) if err != nil { panic("bad pool id") } return n } // GNOT formats ugnot as GNOT with the trailing zeros trimmed. func GNOT(ugnot int64) string { whole, frac := ugnot/1_000_000, ugnot%1_000_000 if frac == 0 { return itoa(whole) + " GNOT" } f := strconv.FormatInt(1_000_000+frac, 10)[1:] return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT" } func short(a address) string { s := a.String() if len(s) < 12 { return s } return s[:8] + "…" + s[len(s)-4:] } func dur(sec int64) string { if sec <= 0 { return "0s" } d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60 out := "" if d > 0 { out += itoa(d) + "d " } if d > 0 || h > 0 { out += itoa(h) + "h " } if d > 0 || h > 0 || m > 0 { out += itoa(m) + "m " } return out + itoa(s) + "s" } // --- rendering --------------------------------------------------------------- // Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>", // "me/<address>", "teams"). func Render(path string) string { path = strings.Trim(path, "/") switch { case path == "json": return jsonAll() case strings.HasPrefix(path, "json/"): return pool(parseID(path[5:])).json(true) case strings.HasPrefix(path, "me/"): return jsonMe(address(path[3:])) case path == "teams": return jsonTeams() case path == "": return markdownAll() default: return pool(parseID(path)).markdown() } } func unix(t time.Time) string { if t.IsZero() { return "0" } return itoa(t.Unix()) } func jbool(b bool) string { if b { return "true" } return "false" } func (p *Pool) json(detail bool) string { var b strings.Builder b.WriteString("{\"id\":" + itoa(p.ID)) b.WriteString(",\"name\":" + strconv.Quote(p.Name)) b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"") b.WriteString(",\"window\":" + itoa(p.Window)) b.WriteString(",\"life\":" + itoa(p.Life)) b.WriteString(",\"basePrice\":" + itoa(p.BasePrice)) b.WriteString(",\"seed\":" + itoa(p.Seed)) b.WriteString(",\"pot\":" + itoa(p.Pot)) b.WriteString(",\"bids\":" + itoa(p.Bids)) b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice())) b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"") b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt)) b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt)) b.WriteString(",\"deadline\":" + unix(p.Deadline())) b.WriteString(",\"lastDay\":" + unix(p.LastDay())) b.WriteString(",\"liveBps\":" + itoa(p.LiveBps())) b.WriteString(",\"clock\":" + itoa(p.Clock)) b.WriteString(",\"createdAt\":" + unix(p.CreatedAt)) b.WriteString(",\"over\":" + jbool(p.Over())) b.WriteString(",\"popped\":" + jbool(p.Popped)) b.WriteString(",\"paid\":" + jbool(p.Paid)) b.WriteString(",\"cancelled\":" + jbool(p.Cancelled)) b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster)))) b.WriteString(",\"divPaid\":" + itoa(p.DivPaid)) b.WriteString(",\"refPaid\":" + itoa(p.RefPaid)) b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid)) b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid)) b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid)) b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid)) b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid)) pending := int64(0) for _, t := range p.Shots { if !t.Resolved { pending++ } } b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"pending\":" + itoa(pending)) flag := p.WinnerFlag if m := p.find(p.LastBidder); m != nil && flag == "" { flag = m.Flag } b.WriteString(",\"flag\":\"" + flag + "\"") // what each flag has paid into this pool b.WriteString(",\"teams\":{") seen := map[string]int64{} order := []string{} for _, m := range p.Roster { if m.Flag == "" { continue } if _, ok := seen[m.Flag]; !ok { order = append(order, m.Flag) } seen[m.Flag] += m.Paid } for i, f := range order { if i > 0 { b.WriteString(",") } b.WriteString("\"" + f + "\":" + itoa(seen[f])) } b.WriteString("}") if detail { b.WriteString(",\"history\":[") for i := len(p.History) - 1; i >= 0; i-- { // newest first h := p.History[i] if i < len(p.History)-1 { b.WriteString(",") } b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}") } b.WriteString("],\"roster\":[") for i, m := range p.Roster { if i > 0 { b.WriteString(",") } b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}") } b.WriteString("],\"shotlog\":[") for i := len(p.Shots) - 1; i >= 0; i-- { // newest first t := p.Shots[i] if i < len(p.Shots)-1 { b.WriteString(",") } b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"prize\":" + itoa(t.Prize) + ",\"bps\":" + itoa(t.Bps) + ",\"drawAt\":" + itoa(t.CommitH+ShotDelay) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + "}") } b.WriteString("]") } b.WriteString("}") return b.String() } func jsonAll() string { var b strings.Builder b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"") b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) + ",\"shotCap\":" + itoa(ShotCap) + ",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) + "}") b.WriteString(",\"shotsOn\":" + jbool(shotsOn)) b.WriteString(",\"pools\":[") for i, p := range pools { if i > 0 { b.WriteString(",") } b.WriteString(p.json(false)) } b.WriteString("],\"teams\":" + jsonTeams() + "}") return b.String() } // jsonTeams is the country leaderboard: paid in, won, and players per flag. func jsonTeams() string { var b strings.Builder b.WriteString("{") i := 0 for f, paid := range teamPaid { if i > 0 { b.WriteString(",") } i++ b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}") } b.WriteString("}") return b.String() } // jsonMe is what the page shows a connected wallet about itself. func jsonMe(a address) string { pl := players[a] if pl == nil { pl = &Player{} } return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) + ",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) + ",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) + ",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}" } func (p *Pool) status() string { switch { case p.Cancelled: return "cancelled" case p.Over(): s := "won by " + short(p.LastBidder) if p.Popped { s = "popped by " + short(p.LastBidder) } if !p.Paid { s += " (unclaimed)" } return s case p.Bids == 0: return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice()) default: left := p.Deadline().Unix() - time.Now().Unix() s := dur(left) + " left" if p.Clock < p.Window { s += " (⚡ " + dur(p.Clock) + " clock)" } return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%" } } func markdownAll() string { var b strings.Builder b.WriteString("# Bubble Rumble v3\n\n") b.WriteString("Last bid standing takes the pot. Of every bid, 55% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder and 5% to the pool's creator. ") b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it, or to take a " + GNOT(ShotCap) + " slice of a bigger one; every miss is counted on the bubble.\n\n") b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n") if len(pools) == 0 { b.WriteString("_none yet_\n") } for _, p := range pools { b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n") } return b.String() } func (p *Pool) markdown() string { var b strings.Builder b.WriteString("# " + p.Name + "\n\n") b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n") if !p.LastDay().IsZero() { b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n") } if len(p.Shots) > 0 { b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + "\n") } b.WriteString("\n## Bids\n\n") if len(p.History) == 0 { b.WriteString("_none yet_\n") } for i := len(p.History) - 1; i >= 0; i-- { h := p.History[i] line := "- #" + itoa(h.N) + " " + short(h.Bidder) if h.Flag != "" { line += " (" + h.Flag + ")" } line += " paid " + GNOT(h.Price) if h.Shot > 0 { line += " + a " + GNOT(h.Shot) + " shot" } b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n") } return b.String() }
- #4bubblerumble3_test.gno
- #5package bubblerumble3 import ( "chain" "chain/banker" "chain/runtime" "strings" "testing" ) const realmPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3" var ( alice = address("g1jg8mtutu9khhfwc4nxmuhcpftf0pajdhfvsqf5") bob = address("g1dmt3sa5ucvecxuhf3j6ne5r0e3z4x7h6c03xc0") carol = address("g1akeqsvhucjt8gf5yupyzjxsjd29wv8fayng37c") dave = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr") // also the admin ) func aborts(t *testing.T, want string, f func()) { t.Helper() r := revive(f) if r == nil { t.Fatalf("expected an abort containing %q, got none", want) } msg := "" switch e := r.(type) { case error: msg = e.Error() case string: msg = e } if !strings.Contains(msg, want) { t.Fatalf("abort %q does not contain %q", msg, want) } } func held(who address) int64 { return banker.NewReadonlyBanker().GetCoins(who).AmountOf("ugnot") } // fund attaches ugnot to the next call the way a transaction would. The caller // is set with testing.SetRealm in the test body: it binds to the calling frame. func fund(ugnot int64) { if ugnot > 0 { testing.IssueCoins(chain.PackageAddress(realmPath), chain.Coins{{"ugnot", ugnot}}) testing.SetOriginSend(chain.Coins{{"ugnot", ugnot}}) } else { testing.SetOriginSend(nil) } } // heldAtReset is what the realm held when the scenario began: coins from // earlier scenarios stay in the test realm after reset() forgets their pools. var heldAtReset int64 func reset() { pools = nil players = map[address]*Player{} teamPaid = map[string]int64{} teamWon = map[string]int64{} teamSize = map[string]int64{} shotsOn = true heldAtReset = held(chain.PackageAddress(realmPath)) } // The conservation check: every ugnot the realm took in during the scenario is // either in an open pot or credited to somebody. func realmHeld() int64 { return held(chain.PackageAddress(realmPath)) - heldAtReset } func owedAll() int64 { var sum int64 for _, p := range pools { if !p.Paid { sum += p.Pot } } for _, pl := range players { sum += pl.Owed } return sum } func conserved(t *testing.T) { t.Helper() if realmHeld() != owedAll() { t.Fatalf("realm holds %d, pots and credits account for %d", realmHeld(), owedAll()) } } func owed(a address) int64 { return player(a).Owed } func TestSplitSelfRebidFlagLockAndWithdraw(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "split", 3600, 1_000_000, 0) p := pool(id) if p.Life != 10*3600 { t.Fatalf("default life is ten windows: %d", p.Life) } // first bid: dividends and the inviter's cut fall back into the pot, the creator is paid 5% at once d0 := held(dave) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "kr", 0) if p.Pot != 950_000 || held(dave)-d0 != 50_000 || p.DivPaid != 0 || p.FirstBidAt.IsZero() { t.Fatalf("first bid: pot %d creator +%d div %d", p.Pot, held(dave)-d0, p.DivPaid) } // bob, invited by alice, bids 2 GNOT: alice is credited all the dividends and paid 10% as inviter at once a0 := held(alice) fund(2_000_000) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, alice.String(), "us", 0) if owed(alice) != 600_000 || held(alice)-a0 != 200_000 || p.Pot != 950_000+2_000_000-600_000-200_000-100_000 { t.Fatalf("second bid: alice owed %d, +%d in hand, pot %d", owed(alice), held(alice)-a0, p.Pot) } if player(bob).Referrer != alice || player(alice).Recruits != 1 || p.find(alice).Earned != 600_000 { t.Fatalf("inviter: %+v", *player(bob)) } // bob rebids on himself, switching his flag to KR: allowed; his dividends go // to alice, not himself; his flag in THIS pool stays US (locked at his first bid) b1 := held(bob) fund(2_000_000) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, "", "kr", 0) if p.LastBidder != bob || p.Bids != 3 || owed(alice) != 1_200_000 || owed(bob) != 0 || b1-held(bob) != 0 { t.Fatalf("self rebid: last %s bids %d alice owed %d bob owed %d", p.LastBidder, p.Bids, owed(alice), owed(bob)) } if player(bob).Flag != "KR" || p.find(bob).Flag != "US" || p.History[2].Flag != "US" { t.Fatalf("flag lock: player %s member %s history %s", player(bob).Flag, p.find(bob).Flag, p.History[2].Flag) } conserved(t) // alice withdraws what she is owed; a second withdraw has nothing a1 := held(alice) fund(0) testing.SetRealm(testing.NewUserRealm(alice)) if got := Withdraw(cross(cur)); got != 1_200_000 || held(alice)-a1 != 1_200_000 || owed(alice) != 0 || player(alice).Withdrawn != 1_200_000 { t.Fatalf("withdraw: %d, +%d, owed %d", got, held(alice)-a1, owed(alice)) } aborts(t, "nothing to withdraw", func() { Withdraw(cross(cur)) }) conserved(t) // in a new pool, bob's locked flag is his current one fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id2 := CreatePool(cross(cur), "next", 3600, 1_000_000, 0) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id2, "", "", 0) if pool(id2).find(bob).Flag != "KR" { t.Fatalf("new pool flag %s", pool(id2).find(bob).Flag) } } func TestBoostFloor(t *testing.T) { if c := ClockFor(3600, 100, 1000); c != 360 { t.Fatalf("ten times the price on an hour: %d", c) } if c := ClockFor(600, 100, 1000); c != MinClock { t.Fatalf("ten times the price on ten minutes floors at five: %d", c) } if c := ClockFor(60, 100, 100); c != 60 { t.Fatalf("a plain bid on a one-minute window keeps the window: %d", c) } if c := ClockFor(60, 100, 1000); c != 60 { t.Fatalf("no boost can shorten a window under the floor: %d", c) } if mulDiv(80_000_000_000, 3_000_000_000, 7_000_000_000) != 34_285_714_285 { t.Fatal("mulDiv on numbers whose product passes int64") } } func TestLastDaySlidesToProRata(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) // a one-hour window and a 90-minute life: the life ends before the second clock would id := CreatePool(cross(cur), "slide", 3600, 1_000_000, 5400) p := pool(id) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "FR", 0) if p.LiveBps() != 10000 { t.Fatalf("fresh pool live %d", p.LiveBps()) } // 50 minutes pass (5s a block), bob bids exactly the price (more would shorten // his clock): 2400 of 5400 seconds of life are left testing.SkipHeights(600) fund(1_414_214) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, "", "US", 0) if p.LiveBps() != 10000*2400/5400 { t.Fatalf("live %d", p.LiveBps()) } if !p.Deadline().Equal(p.LastDay()) { t.Fatalf("deadline %v should be the last day %v, not the clock", p.Deadline(), p.LastDay()) } // the last day comes with time still on bob's clock: the pool is over anyway testing.SkipHeights(600) if !p.Over() || p.LiveBps() != 0 { t.Fatalf("over %v live %d", p.Over(), p.LiveBps()) } pot := p.Pot a0, b0 := owed(alice), owed(bob) // alice already holds dividends from bob's bid fund(0) testing.SetRealm(testing.NewUserRealm(carol)) Claim(cross(cur), id) // bob (US) won alone under his flag, so the team share goes to the other bidder, // alice; nothing is live, so the rest is split by paid-in cut := pot * TeamShare / 100 rest := pot - cut total := p.find(alice).Paid + p.find(bob).Paid wantA := cut + rest*p.find(alice).Paid/total if owed(alice)-a0 != wantA || owed(bob)-b0 != pot-wantA { t.Fatalf("alice +%d (want %d) bob +%d (want %d)", owed(alice)-a0, wantA, owed(bob)-b0, pot-wantA) } if p.TeamPaid != cut || p.SharedPaid != rest*p.find(alice).Paid/total || p.WinnerPaid != pot-wantA { t.Fatalf("bookkeeping: team %d shared %d winner %d", p.TeamPaid, p.SharedPaid, p.WinnerPaid) } conserved(t) // a pool that closes early with a single bidder credits them everything reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id = CreatePool(cross(cur), "quick", 60, 1_000_000, 7200) p = pool(id) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "FR", 0) testing.SkipHeights(13) // 65s: the clock ran out, the life barely started fund(0) testing.SetRealm(testing.NewUserRealm(bob)) Claim(cross(cur), id) if owed(alice) != p.Pot || p.SharedPaid != 0 || p.TeamPaid != 0 { t.Fatalf("solo: alice owed %d of %d, shared %d team %d", owed(alice), p.Pot, p.SharedPaid, p.TeamPaid) } conserved(t) } func TestFlagWar(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "team", 3600, 1_000_000, 0) p := pool(id) fund(20_000_000) testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "FR", 0) fund(1_414_214) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "FR", 0) fund(1_732_051) testing.SetRealm(testing.NewUserRealm(carol)) Bid(cross(cur), id, "", "US", 0) fund(2_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 0) // alice on top, FR testing.SkipHeights(721) pot := p.Pot live := p.LiveBps() if live == 0 || live == 10000 { t.Fatalf("live %d should be partway", live) } a0, d0, c0 := owed(alice), owed(dave), owed(carol) fund(0) testing.SetRealm(testing.NewUserRealm(bob)) Claim(cross(cur), id) // the team share goes to dave, the only OTHER FR bidder; the winner takes none of it cut := pot * TeamShare / 100 rest := pot - cut shared := rest - rest*live/10000 total := p.find(alice).Paid + p.find(dave).Paid + p.find(carol).Paid daveShare, carolShare := shared*p.find(dave).Paid/total, shared*p.find(carol).Paid/total if owed(dave)-d0 != cut+daveShare { t.Fatalf("dave: +%d want team %d + share %d", owed(dave)-d0, cut, daveShare) } if owed(carol)-c0 != carolShare { t.Fatalf("carol (US) gets only her pro-rata share: +%d want %d", owed(carol)-c0, carolShare) } if owed(alice)-a0 != pot-cut-daveShare-carolShare { t.Fatalf("alice: +%d want %d", owed(alice)-a0, pot-cut-daveShare-carolShare) } if p.WinnerFlag != "FR" || teamWon["FR"] != pot || p.TeamPaid != cut || p.SharedPaid != daveShare+carolShare { t.Fatalf("bookkeeping: %+v", *p) } conserved(t) aborts(t, "already paid out", func() { Claim(cross(cur), id) }) // a private flag buys nothing: a winner nobody else flew with hands the team // share to all the other bidders, pro-rata reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id = CreatePool(cross(cur), "lone", 60, 1_000_000, 0) p = pool(id) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "FR", 0) fund(1_414_214) testing.SetRealm(testing.NewUserRealm(carol)) Bid(cross(cur), id, "", "US", 0) fund(1_732_051) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, "", "AQ", 0) // bob, alone under AQ, on top testing.SkipHeights(13) pot = p.Pot a0, c0, b0 := owed(alice), owed(carol), owed(bob) fund(0) testing.SetRealm(testing.NewUserRealm(dave)) Claim(cross(cur), id) cut = pot * TeamShare / 100 others := p.find(alice).Paid + p.find(carol).Paid // the life (ten minutes) had 65 seconds on it: a sliver of the rest is shared too rest = pot - cut shared = rest - rest*p.LiveBps()/10000 total = others + p.find(bob).Paid wantA := cut*p.find(alice).Paid/others + shared*p.find(alice).Paid/total wantC := cut*p.find(carol).Paid/others + shared*p.find(carol).Paid/total if owed(alice)-a0 != wantA || owed(carol)-c0 != wantC || owed(bob)-b0 != pot-wantA-wantC { t.Fatalf("lone flag: alice +%d (want %d) carol +%d (want %d) bob +%d", owed(alice)-a0, wantA, owed(carol)-c0, wantC, owed(bob)-b0) } conserved(t) } func TestShots(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "shots", 3600, 1_000_000, 0) p := pool(id) fund(5_000_000) testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "", 0) // the shot must leave the price covered, and must buy some chance fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) aborts(t, "for the bid", func() { Bid(cross(cur), id, "", "", 500_000) }) fund(1_414_214 + 1) testing.SetRealm(testing.NewUserRealm(alice)) aborts(t, "too small for any chance", func() { Bid(cross(cur), id, "", "", 1) }) heldAtReset += 1_000_000 + 1_414_215 // coins attached to the two aborted calls never reach a real realm // a 0.1 GNOT shot at a ~6 GNOT pot: 0.8 × 0.1/6.7 ≈ 1.2%, capped at 1%; the shot goes into the pot whole pot0 := p.Pot fund(1_414_214 + 100_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 100_000) if len(p.Shots) != 1 || p.Shots[0].Bps != ShotMaxBps || p.Shots[0].Resolved { t.Fatalf("shot: %+v", *p.Shots[0]) } // dividends (30%) credited to dave, the inviter's 10% back into the pot, creator 5% out, the shot in whole if toPot := int64(1_414_214 - 424_264 - 141_421 - 70_710 + 141_421); p.Pot != pot0+toPot+100_000 || owed(dave) != 424_264 { t.Fatalf("pot %d, dave owed %d", p.Pot, owed(dave)) } sh := p.Shots[0] if sh.Prize != p.Pot || sh.Prize > ShotCap || p.find(alice).Paid != 1_414_214+100_000 { t.Fatalf("prize %d pot %d paid %d", sh.Prize, p.Pot, p.find(alice).Paid) } // the odds of a small shot: 0.02 GNOT at 5 GNOT is 0.8 × 0.02/5 = 0.32% if bps := ShotBps(20_000, 5_000_000); bps != 32 { t.Fatalf("bps %d", bps) } // not drawn before the delay Draw(cross(cur), id) if sh.Resolved { t.Fatal("drawn too early") } testing.SkipHeights(ShotDelay) h := runtime.ChainHeight() fund(0) testing.SetRealm(testing.NewUserRealm(bob)) want := shotHits(seedFor(id, sh, h), sh.Bps) // the same inputs the realm hashes Draw(cross(cur), id) if !sh.Resolved || sh.DrawH != h || sh.Won != want { t.Fatalf("drawn: %+v want hit=%v", *sh, want) } if want { if !p.Popped || p.LastBidder != alice || !p.Over() || p.Misses != 0 { t.Fatalf("a hit pops: %+v", *p) } } else if p.Popped || p.LastBidder != alice || p.Misses != 1 { t.Fatalf("a miss is counted and changes nothing else: %+v", *p) } Draw(cross(cur), id) // a second draw is a no-op if p.Misses > 1 { t.Fatal("drawn twice") } conserved(t) // the draw itself: over every seed in a cycle, the chance is exactly bps in 10000 hits := 0 for s := uint64(0); s < 10000; s++ { if shotHits(s, 32) { hits++ } } if hits != 32 { t.Fatalf("32 bps should hit 32 of 10000 seeds, got %d", hits) } // a shot nobody draws in its window is void: counted as a miss, never a hit reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id = CreatePool(cross(cur), "late", 3600, 1_000_000, 0) p = pool(id) fund(5_000_000) testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "", 0) fund(1_414_214 + 1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 1_000_000) // 1% anyway testing.SkipHeights(ShotDelay + ShotWindow + 1) Draw(cross(cur), id) if !p.Shots[0].Resolved || p.Shots[0].Won || p.Misses != 1 || p.Popped { t.Fatalf("void: %+v misses %d", *p.Shots[0], p.Misses) } // the last block of the window still draws fund(1_732_051 + 1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 1_000_000) testing.SkipHeights(ShotDelay + ShotWindow) Draw(cross(cur), id) if !p.Shots[1].Resolved || p.Shots[1].DrawH != runtime.ChainHeight() { t.Fatalf("window end: %+v", *p.Shots[1]) } conserved(t) // the switch: only the admin, and a shot is refused while it is off fund(0) testing.SetRealm(testing.NewUserRealm(alice)) aborts(t, "only the deployer", func() { SetShots(cross(cur), false) }) fund(0) testing.SetRealm(testing.NewUserRealm(dave)) SetShots(cross(cur), false) fund(2_000_000 + 1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) aborts(t, "shots are off", func() { Bid(cross(cur), id, "", "", 1_000_000) }) if !strings.Contains(Render("json"), "\"shotsOn\":false") { t.Error("json should say shots are off") } } func TestSliceOnABigPot(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "big", 3600, 1_000_000, 0) p := pool(id) fund(50 * ShotCap) // 500 GNOT testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "", 0) fund(1_414_214 + 1_000_000) // a 1 GNOT shot: 0.8 × 1/10 = 8%, capped at 1% of a 10 GNOT slice testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 1_000_000) sh := p.Shots[0] if sh.Prize != ShotCap || sh.Bps != ShotMaxBps { t.Fatalf("shot at a big pot: %+v", *sh) } testing.SkipHeights(ShotDelay) h := runtime.ChainHeight() fund(0) testing.SetRealm(testing.NewUserRealm(bob)) pot0, a0 := p.Pot, owed(alice) hit := shotHits(seedFor(id, sh, h), sh.Bps) Draw(cross(cur), id) if hit { if p.Popped || p.Pot != pot0-ShotCap || owed(alice)-a0 != ShotCap || p.ShotPaid != ShotCap { t.Fatalf("slice: %+v alice +%d", *p, owed(alice)-a0) } } else if p.Pot != pot0 || owed(alice) != a0 || p.Misses != 1 { t.Fatalf("a miss at a big pot changes nothing but the tally: misses %d", p.Misses) } conserved(t) } func TestBidAfterPopRefunds(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "pop", 3600, 1_000_000, 0) p := pool(id) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "", 0) // a shot that cannot miss is due: the next bid draws it, finds the pool popped, and refunds p.Shots = append(p.Shots, &Shot{N: 1, Bidder: alice, Paid: 1, Prize: p.Pot, Bps: 10000, CommitH: runtime.ChainHeight() - ShotDelay}) b0 := held(bob) fund(2_000_000) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, "", "", 0) if !p.Popped || p.LastBidder != alice || p.Bids != 1 || held(bob)-b0 != 2_000_000 { // refunded in full t.Fatalf("after pop: %+v bob %d→%d", *p, b0, held(bob)) } conserved(t) // and the pop credits alice as the winner; dave, the only other bidder, is the team fund(0) testing.SetRealm(testing.NewUserRealm(carol)) Claim(cross(cur), id) cut := p.Pot * TeamShare / 100 if owed(alice) != p.Pot-cut || p.TeamPaid != cut || owed(dave) != cut { t.Fatalf("popped payout: alice owed %d of %d, team %d, dave owed %d", owed(alice), p.Pot, p.TeamPaid, owed(dave)) } conserved(t) // a closed, unpopped pool refuses a bid outright reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id = CreatePool(cross(cur), "closed", 60, 1_000_000, 0) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(dave)) Bid(cross(cur), id, "", "", 0) testing.SkipHeights(13) fund(2_000_000) testing.SetRealm(testing.NewUserRealm(bob)) aborts(t, "pool is closed", func() { Bid(cross(cur), id, "", "", 0) }) } func TestRosterCapAndCreateBounds(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "cap", 3600, 1_000, 0) p := pool(id) p.Roster = nil for i := 0; i < RosterMax; i++ { p.Roster = append(p.Roster, &Member{Addr: address("g1x" + itoa(int64(i))), Paid: 1}) } fund(1_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "", 0) if len(p.Roster) != RosterMax || p.Roster[len(p.Roster)-1].Addr != alice || p.Roster[0].Addr != address("g1x1") { t.Fatalf("roster cap: len %d first %s last %s", len(p.Roster), p.Roster[0].Addr, p.Roster[len(p.Roster)-1].Addr) } fund(0) testing.SetRealm(testing.NewUserRealm(dave)) aborts(t, "life must be at least the window", func() { CreatePool(cross(cur), "x", 7200, 1_000_000, 3600) }) aborts(t, "life must be between", func() { CreatePool(cross(cur), "x", 3600, 1_000_000, 31*24*3600) }) id = CreatePool(cross(cur), "x", 20*24*3600, 1_000_000, 0) if pool(id).Life != MaxLife { t.Fatalf("ten windows past the maximum life is the maximum: %d", pool(id).Life) } id = CreatePool(cross(cur), "y", 10, 1_000_000, 0) if pool(id).Life != MinLife { t.Fatalf("ten windows under the minimum life is the minimum: %d", pool(id).Life) } } func TestRender(cur realm, t *testing.T) { reset() fund(0) testing.SetRealm(testing.NewUserRealm(dave)) id := CreatePool(cross(cur), "r", 3600, 1_000_000, 0) fund(1_000_000) testing.SetRealm(testing.NewUserRealm(alice)) Bid(cross(cur), id, "", "FR", 0) fund(1_414_214 + 200_000) testing.SetRealm(testing.NewUserRealm(bob)) Bid(cross(cur), id, alice.String(), "US", 200_000) all := Render("json") for _, want := range []string{"\"split\":{\"pot\":55,\"div\":30,\"ref\":10,\"creator\":5,\"team\":35,\"roster\":100,\"shotCap\":10000000,\"shotMaxBps\":100,\"shotFair\":8000,\"shotDelay\":3,\"shotWindow\":2,\"minClock\":300}", "\"shotsOn\":true", "\"bidders\":2", "\"flag\":\"US\"", "\"liveBps\":", "\"lastDay\":", "\"shots\":1,\"misses\":0,\"pending\":1", "\"height\":"} { if !strings.Contains(all, want) { t.Errorf("json missing %s in %s", want, all) } } one := Render("json/1") if !strings.Contains(one, "\"shot\":200000") || !strings.Contains(one, "\"shotlog\":[{\"n\":1") || !strings.Contains(one, "\"hit\":false") { t.Errorf("detail: %s", one) } me := Render("me/" + alice.String()) if !strings.Contains(me, "\"owed\":424264") || !strings.Contains(me, "\"withdrawn\":0") { t.Errorf("me: %s", me) } if !strings.Contains(Render(""), "last day") || !strings.Contains(Render("1"), "a 0.2 GNOT shot") { t.Errorf("markdown: %s", Render("1")) } }
- #6gnomod.toml
- #7module = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3" gno = "0.9"
- #8/gno.MemPackageType
- #9 MPUserAll
Result log
msg:0,success:true,log:,events:[]